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Game info |
| | Premiere | | Genre | Action Platform | Developer | The 8th Day | Publisher | Core Design | Released | 1992 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | PDial | Premiere is a multi-scrolling action platform game Core Design published in 1992 for the Amiga. An Amiga CD32 version followed in 1994. The game has multiple gameplay styles along with great visuals and catchy sound. |
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Review |
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STORY / GAMEPLAY Starting with an nicely animated introduction sequence, you play the role of Clutch Cable, a hotshot movie editor that one night stupidly fell asleep while working and six reels of the running film were stolen. Now it is up to you to get them back and time is in dangerously short supply. As it turns out, the six film reels have been strategically placed in six different film sets around Grumbling Studios. Each set has a different theme, ranging from black & white, science fiction and horror to cartoons, western and fantasy sets and in order to root out the stolen reels, Clutch must take on all manner of baddies who are out to block his way. The enemies are relevant to each film set; for example, on the western movie set, you have cowboys and Indians, while on the horror setting you'll find mummies, moving traps and slinky black cats. All six scenes are action shooter and platform style games, whilst at the end of each scene the gameplay changes drastically. Help is at hand in the form of a variety of weapons which may be picked up along the way and can be used to take down any foe you come across. Of course there are also a few health bonus pods to collect (in the form of a heart), as you will soon realize that the game is not a walk in the park to progress and your energy bar depletes easily. At the end of each set there is a boss to fight with. As mentioned above, the gameplay varies a lot and this adds a lot to this game. For example, at the end of the black & white comedy film our hero must ride a truck along a railway line whilst an incoming train tries to reach and hit Clutch. Then he must shoot the train to slow it down while dodging various obstacles and jumping over broken rails while the Sci-Fi based scene ends with a scrolling shoot 'em up! The beauty of Premiere is that it is pretty easy to play while, at the same time, it's nicely challenging, although the action on each level tends to get a bit repetitive.
GRAPHICS / SOUND Right from the moment this game loads, you see an array of beautiful visuals. The entire presentation is both humorous and brilliantly drawn with up to 50 simultaneous colors. Each scene is set on some superbly drawn backdrops that follows each film's setting (i.e. mysterious castles and mummies at the horror scene, cowboys and Far West style cities at the western scene and so on). The sprites animation is smooth and humorous at times, pretty similar to the fantastic Wolf Child Core Design's title. The music fits the bill perfectly with some great tunes belting out of your Amiga sound chip that really make the game's atmosphere appealing! | |
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Screenshots |
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Gameplay sample |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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